I've create some classes, so that I can have a dictionary with a pair as a key
public class RouteKey
{
    public Equip Equipment { get; set; }
    public Destiny Destiny { get; set; }
    public RouteKey() { }
    public RouteKey(Equip Equipment, Destiny Destiny) {
        this.Equipment = Equipment;
        this.Destiny = Destiny;
    }
}
public override bool Equals(object obj)
{
    if (obj == null) return false;
    if (this.GetType() != obj.GetType()) return false;
    RouteKey rk = (RouteKey)obj;
    // use this pattern to compare reference members
    if (!Object.Equals(Equipment, rk.Equipment)) return false;
    // use this pattern to compare value members
    if (!Destiny.Equals(rk.Destiny)) return false;
    return true;        
}
public class RouteValue
{
    public string Endpoint { get; set; }
    public bool Enabled { get; set; }
    public RouteValue() { }
    public RouteValue(string Endpoint, bool Enabled) {
        this.Endpoint = Endpoint;
        this.Enabled = Enabled;
    }
}
public Dictionary<RouteKey, RouteValue> Routes;
My problem is that I'm able to run this code without errors...
RouteKey rk1 = new RouteKey(Equip.SpaceShip, Destiny.sun);
RouteKey rk2 = new RouteKey(Equip.SpaceShip, Destiny.sun);
RouteKey rk3 = new RouteKey(Equip.Boat, Destiny.hell);
RouteValue rv1 = new RouteValue("rv1", true);
RouteValue rv2 = new RouteValue("rv2", false);
RouteValue rv3 = new RouteValue("rv3", true);
Routes.Add(rk1, rv1);
Routes.Add(rk3, rv3);
Routes.Add(rk2, rv2);
I've tried adding the equals method to the RouteKey class, but in debug I can see the code never passes by that method.
What can I do to have the dictionary to behave as expected?
 
     
     
     
    