How can I play a background audio while my application is running?
Thanks.
Okay. This is a solution for background sound on iOS4 & iOS5 (definitely works up to iOS 5.0.1), and I have tested it only with AVPlayer. It should probably work for MPMusicPlayerController too.
Required frameworks:
AVFoundation.frameworkAudioToolbox.frameworkIn your Info.plist, for the key UIBackgroundModes, add audio.
In MyAppDelegate.h:
<AVFoundation/AVFoundation.h> & <AudioToolbox/AudioToolbox.h>implement the protocol AVAudioSessionDelegate:
@interface MyAppDelegate : NSObject <UIApplicationDelegate, AVAudioSessionDelegate>
define a method ensureAudio:
// Ensures the audio routes are setup correctly
- (BOOL) ensureAudio;
In MyAppDelegate.m:
implement the ensureAudio method:
- (BOOL) ensureAudio
{
    // Registers this class as the delegate of the audio session (to get background sound)
    [[AVAudioSession sharedInstance] setDelegate: self];  
    // Set category
    NSError *categoryError = nil;
    if (![[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&categoryError]) {
        NSLog(@"Audio session category could not be set"); 
        return NO;
    }
    // Activate session
    NSError *activationError = nil;
    if (![[AVAudioSession sharedInstance] setActive: YES error: &activationError]) {
        NSLog(@"Audio session could not be activated");
        return NO;
    }
    // Allow the audio to mix with other apps (necessary for background sound)
    UInt32 doChangeDefaultRoute = 1;
    AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(doChangeDefaultRoute), &doChangeDefaultRoute);
    return YES;
}
in the application:didFinishLaunchingWithOptions: method, before you assign the root view controller, run [self ensureAudio]:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    // Configure audio session
    [self ensureAudio];
    // Add the navigation controller's view to the window and display.
    self.window.rootViewController = self.navigationController;
    [self.window makeKeyAndVisible];
    return YES;
}
implement the AVAudioSessionDelegate methods like this:
#pragma mark - AVAudioSessionDelegate
- (void) beginInterruption
{
}
- (void) endInterruption
{
    // Sometimes the audio session will be reset/stopped by an interruption
    [self ensureAudio];
}
- (void) inputIsAvailableChanged:(BOOL)isInputAvailable
{
}
ensure that your app continues to run in the background.  You can use the ol' [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler] if you want, but I think there are better ways.
play the actual audio (note I'm using ARC, that's why there are no release calls):
NSURL * file = [[NSBundle mainBundle] URLForResource:@"beep" withExtension:@"aif"];    
AVURLAsset * asset = [[AVURLAsset alloc] initWithURL:file options:nil];
AVPlayerItem * item = [[AVPlayerItem alloc] initWithAsset:asset];
__block AVPlayer * player = [[AVPlayer alloc]initWithPlayerItem:item];
__block id finishObserver = [[NSNotificationCenter defaultCenter] addObserverForName:AVPlayerItemDidPlayToEndTimeNotification 
                                                                      object:player.currentItem 
                                                                       queue:[NSOperationQueue mainQueue] 
                                                                  usingBlock:^(NSNotification *note) {
    [[NSNotificationCenter defaultCenter] removeObserver:finishObserver];
    // Reference the 'player' variable so ARC doesn't release it until it's
    // finished playing.
    player = nil;
}];
// Trigger asynchronous load
[asset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] completionHandler:^{
    // Start playing the beep (watch out - we're not on the main thread here)!
    [player play];
 }];
And it shooooooooooooould work!
If you are using your app also for recording - then don't forget to change setCategory to AVAudioSessionCategoryPlayAndRecord. In other case you won't be able to record
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayAndRecord error:&setCategoryErr];