I did not want to initially do it this way, but it appears to work with no problems so far (taken from devforums post in question):
Add the UIGestureRecognizerDelegate to your header.
Now add a check for the version number... If we're on iOS 4 we can do this:
 if (NSFoundationVersionNumber >= 678.58){
      UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchGestureCaptured:)];
      pinch.delegate = self;          
      [mapView addGestureRecognizer:pinch];
      [pinch release];
      UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panGestureCaptured:)];
      pan.delegate = self;
      [mapView addGestureRecognizer:pan];
      [pan release];
 }
Add the delegate methods to handle the gestures:
#pragma mark -
#pragma mark Gesture Recognizers
- (void)pinchGestureCaptured:(UIPinchGestureRecognizer*)gesture{
    if(UIGestureRecognizerStateEnded == gesture.state){
         ///////////////////[self doWhatYouWouldDoInRegionDidChangeAnimated];
    }
}
- (void)panGestureCaptured:(UIPanGestureRecognizer*)gesture{
    if(UIGestureRecognizerStateEnded == gesture.state){
        ///////////////////[self doWhatYouWouldDoInRegionDidChangeAnimated];
    }
}
-(BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer{
   return YES;
}
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:   (UITouch *)touch{
    return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer   shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer    *)otherGestureRecognizer{
    return YES;
}