As I understand it, Windows #defines TCHAR as the correct character type for your application based on the build - so it is wchar_t in UNICODE builds and char otherwise.
Because of this I wondered if std::basic_string<TCHAR> would be preferable to std::wstring, since the first would theoretically match the character type of the application, whereas the second would always be wide.
So my question is essentially: Would std::basic_string<TCHAR> be preferable to std::wstring on Windows? And, would there be any caveats (i.e. unexpected behavior or side effects) to using std::basic_string<TCHAR>? Or, should I just use std::wstring on Windows and forget about it?