While playing with VS11 beta I noticed something weird: this code couts
f took 0 milliseconds
int main()
{
    std::vector<int> v;
    size_t length =64*1024*1024;
    for (int i = 0; i < length; i++)
    {
        v.push_back(rand());
    }
    uint64_t sum=0;
    auto t1 = std::chrono::system_clock::now();
    for (size_t i=0;i<v.size();++i)
        sum+=v[i];
    //std::cout << sum << std::endl;
    auto t2 = std::chrono::system_clock::now();
    std::cout << "f() took "
        << std::chrono::duration_cast<std::chrono::milliseconds>(t2-t1).count()
              << " milliseconds\n";
}
But when I decide to uncomment the line with couting of the sum then it prints out a reasonable number.
This is the behaviour I get with optimizations enabled, with them disabled I get "normal" cout
f() took 471 milliseconds
So is this standard compliant behaviour? Important: it is not that dead code gets optimized away, I can see the lag when running from console, and I can see CPU spike in Task Manager.
 
     
    