Example code:
int main()
{
    std::vector<int> v1{1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
    std::cout << "Printing v1" << std::endl;
    print(v1);
    std::vector<int> v2(std::make_move_iterator(v1.begin()),
                         std::make_move_iterator(v1.end()));
    std::cout << "Printing v1" << std::endl;
    print(v1);
    std::cout << "Printing v2" << std::endl;
    print(v2);
    std::vector<std::string> v3{"some", "stuff", "to",
                        "put", "in", "the", "strings"};
    std::cout << "Printing v3" << std::endl;
    print(v3);
    std::vector<std::string> v4(std::make_move_iterator(v3.begin()),
                                 std::make_move_iterator(v3.end()));
    std::cout << "Printing v3" << std::endl;
    print(v3);
    std::cout << "Printing v4" << std::endl;
    print(v4);
}
Output:
Printing v1
1 2 3 4 5 6 7 8 9 10
Printing v1
1 2 3 4 5 6 7 8 9 10
Printing v2
1 2 3 4 5 6 7 8 9 10
Printing v3
some stuff to put in the strings
Printing v3
Printing v4
some stuff to put in the strings
Questions
- Since move operations on primitive types is just a copy, can I assume that - v1will be left unchanged or is the state unspecified even with primitive types?
- I'm assuming the reason why primitive types don't have move semantics is because copying is just as fast or even faster, is this correct? 
 
    