This tag will use to ask about the questions related to audio source component of unity3d game engine. Audio source is one of the basic component of unity for enabling sounds in game. Its allow sounds playback in 3D environment.
An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have an AudioListener. The AudioListener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings [More].