From what little I understand libsdl2 made it lot better to do gaming than libsdl 1.2 . But I have not understood the changes they have bought. I am not a programmer but an end-user. Could someone explain to me how SDL2 would benefit me as a gamer specifically in the graphics dept. ?
There are a few games who still use 800x600 resolution ? Would it be possible for those games to be played on 1600x900 and such resolutions? Also would bigger tiles be also possible in games ? I have no idea what limitations did SDL 1.2 which SDL2 has overcome. Looking forward to know.
Just to note I'm on Debian Jessie.
Update: Based on @Mario's answer, I have an integrated Intel G33 chipset. (I know it's an old chipset :( ) but if a programmer of a game changed to SDL 2 are there any features which could make games better for people who have for example an Intel G33 chipset.