I was DMark API Overhead feature test for upcoming Directx12, Mantle API and Directx11 by Futuremark. I want to know what is Performace-limiting overhead for CPU? Test description says ' Games make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. APIs with less overhead can handle more draw calls and produce richer visuals.
The 3DMark API Overhead feature test is designed to make API overhead the performance bottleneck. It measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 30 fps'
Thanks in advance.