I am creating a HoloLens app using Unity which has to take data from a REST API and display it. I am currently using WWW datatype to get the data and yield return statement in a coroutine that will be called from the Update() function. When I try to run the code, I get the latest data from the API but when someone pushes any new data onto the API, it does not automatically get the latest data in real time and I have to restart the app to see the latest data. My Code:
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.IO;
public class TextChange : MonoBehaviour {
    // Use this for initialization
    WWW get;
    public static string getreq;
    Text text;
    bool continueRequest = false;
    void Start()
    {
        StartCoroutine(WaitForRequest());
        text = GetComponent<Text>();
    }
    // Update is called once per frame
    void Update()
    {
    }
    private IEnumerator WaitForRequest()
    {
        if (continueRequest)
            yield break;
        continueRequest = true;
        float requestFrequencyInSec = 5f; //Update after every 5 seconds 
        WaitForSeconds waitTime = new WaitForSeconds(requestFrequencyInSec);
        while (continueRequest)
        {
            string url = "API Link goes Here";
            WWW get = new WWW(url);
            yield return get;
            getreq = get.text;
            //check for errors
            if (get.error == null)
            {
                string json = @getreq;
                List<MyJSC> data = JsonConvert.DeserializeObject<List<MyJSC>>(json);
                int l = data.Count;
                text.text = "Data: " + data[l - 1].content;
            }
            else
            {
                Debug.Log("Error!-> " + get.error);
            }
            yield return waitTime; //Wait for requestFrequencyInSec time
        }
    }
    void stopRequest()
    {
        continueRequest = false;
    }
}
public class MyJSC
{
    public string _id;
    public string author;
    public string content;
    public string _v;
    public string date;
}
 
     
    