I have searched a lot and have tried every single method that I could find in StackOverflow and none of them has worked. let's say I have a UIView which has a UIImageView containing a UIImage with a size of 1800x2300, this is obviously bigger than a size of iPhone 7/8's screen so even using Screen scale won't help to render this View which contains this Image.And yes I have tried https://stackoverflow.com/questions/4334233/how-to-capture-uiview-to-uiimage-without-loss-of-quality-on-retina-display too, I want a render bigger than my retina screen size and it doesn't do it for me. These are the ways I tried to do it, they won't render anything bigger than the size of my imageRect * Scale of my screen
    // Approach 1
    @autoreleasepool{
        //imageRect is a CGRect which is the rect I defined for my 
        //UIImageView to be aspect fitted in it.
        //_viewWithLoadedImages is the UIView containing two transparent 
        //UIImageViews on top of each other, each containing images 
        //bigger than screen size of iPhones.
        UIGraphicsBeginImageContextWithOptions(imageRect.size,NO,0);
        CGContextRef c = UIGraphicsGetCurrentContext();
        CGContextConcatCTM(c, CGAffineTransformMakeTranslation(-imageRect.origin.x, -imageRect.origin.y));
        [_viewWithLoadedImages.layer renderInContext:c];
        UIImage*renderedImage = 
        UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return renderedImage;
    }
    //Approach 2
    @autoreleasepool{
        UIGraphicsImageRenderer * Renderer = [[UIGraphicsImageRenderer alloc] initWithBounds:imageRect];
        self.tempImage=[Renderer imageWithActions:^(UIGraphicsImageRendererContext*_Nonnull context){[_viewWithLoadedImages.layer renderInContext:context.CGContext];}];
            return self.tempImage;
    }
    //Approach 3 
    UIGraphicsBeginImageContextWithOptions(imagerect, NO, 0.0f);
    [_viewWithLoadedImages drawViewHierarchyInRect:imagerect afterScreenUpdates:YES];
    UIImage * snapshotImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return snapshotImage;
They all have output sizes that equal to the size of the ImageRect * ScreenScale but I want a bigger output image from my UIView (_viewWithLoadedImages) What should I do? I have tried almost everything. Any help is much appreciated.
 
    