Whoopee, not working on that socket library for the moment. I'm trying to educate myself a little more in C++.
With classes, is there a way to make a variable read-only to the public, but read+write when accessed privately? e.g. something like this:
class myClass {
    private:
    int x; // this could be any type, hypothetically
    public:
    void f() {
        x = 10; // this is OK
    }
}
int main() {
    myClass temp;
    // I want this, but with private: it's not allowed
    cout << temp.x << endl;
    // this is what I want:
    // this to be allowed
    temp.f(); // this sets x...
    // this to be allowed
    int myint = temp.x;
    // this NOT to be allowed
    temp.x = myint;
}
My question, condensed, is how to allow full access to x from within f() but read-only access from anywhere else, i.e. int newint = temp.x; allowed, but temp.x = 5; not allowed? like a const variable, but writable from f()...
EDIT: I forgot to mention that I plan to be returning a large vector instance, using a getX() function would only make a copy of that and it isn't really optimal. I could return a pointer to it, but that's bad practice iirc.
P.S.: Where would I post if I just want to basically show my knowledge of pointers and ask if it's complete or not? Thanks!
 
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    