[EDIT] Does anyone know how to get a class member container that require lock from outside properly? Writing to a class member can be done as below if critical section is used for locking.
EnterCriticalSection(&m_cs);
// write
LeaveCriticalSection(&m_cs);
However, if it is necessary to lookup this container to find data from current data that the container holds. What I could think of was defining Lock, Unlock member function for a class containing the container. And calling them before and after Get.
void Lock(){ EnterCriticalSection(&m_cs); }
std::map<unsigned long long, CObject>& Get() { return m_mapObject; }
void Unlock(){ LeaveCriticalSection(&m_cs); }
This doesn't seem right as far as it is open to error.
What I'm looking for seems to be collaboration of these.
Class variables: public access read-only, but private access read/write
Return locked resource from class with automatic unlocking
Perhaps I'm having difficulty in finding relevant keyword to search.
Below is a small example code for detail.
#include <iostream>
#include <Windows.h>
#include <map>
class CObject
{
private:
    int m_nData;
public:
    CObject()
        : m_nData(0)
    {
    }
    ~CObject()
    {
    }
    void Set(const int _nData) { m_nData = _nData; }
    int Get() { return m_nData; }
};
class CObjectManager
{
private:
    CRITICAL_SECTION m_cs;
    std::map<unsigned long long, CObject> m_mapObject;
public:
    CObjectManager()
        : m_cs{}
        , m_mapObject{}
    {
        InitializeCriticalSection(&m_cs);
    }
    ~CObjectManager()
    {
        DeleteCriticalSection(&m_cs);
    }
    bool Add(const unsigned long long _key, const CObject _object)
    {
        bool bReturn = false;
        EnterCriticalSection(&m_cs);
        if (m_mapObject.find(_key) == m_mapObject.end())
        {
            m_mapObject.insert(std::pair<unsigned long long, CObject>(_key, _object));
            bReturn = true;
        }
        LeaveCriticalSection(&m_cs);
        return bReturn;
    }
    bool Delete(const unsigned long long _key)
    {
        bool bReturn = false;
        EnterCriticalSection(&m_cs);
        std::map<unsigned long long, CObject>::iterator iter = m_mapObject.find(_key);
        if (iter != m_mapObject.end())
        {
            m_mapObject.erase(iter);
            bReturn = true;
        }
        LeaveCriticalSection(&m_cs);
        return bReturn;
    }
    void Lock(){ EnterCriticalSection(&m_cs); }
    std::map<unsigned long long, CObject>& Get() { return m_mapObject; }
    void Unlock(){ LeaveCriticalSection(&m_cs); }
};
void DoSomething(CObject* _pObject)
{
    int a = 10;
}
CObjectManager objectManager{};
DWORD Thread(LPVOID _pParam)
{
    for (unsigned long long i = 0ull; i < 100000ull; ++i)
    {
        CObject object{};
        object.Set(i);
        objectManager.Add(i, object);
    }
    return 0;
}
int main()
{
    CObject object0;
    object0.Set(1);
    CObject object1;
    object1.Set(2);
    bool b = objectManager.Add(3ull, object0);
    bool b1 = objectManager.Add(3ull, object1);
    bool b2 = objectManager.Add(4ull, object1);
    bool b3 = objectManager.Delete(3ull);
    CreateThread(nullptr, 0, &Thread, nullptr, 0, nullptr);
    Sleep(0);
    // Need to get current COject map of CObjectManager
    CObject object2{};
    std::map<unsigned long long, CObject>::iterator iter;
    while (true)
    {
        objectManager.Lock();
        std::map<unsigned long long, CObject> mapObject = objectManager.Get();
        iter = mapObject.find(90000ull);
        if (iter != mapObject.end())
        {
            object2.Set(iter->second.Get());
            objectManager.Unlock();
            break;
        }
        objectManager.Unlock();
    }
    DoSomething(&object2);
    Sleep(2000);
    return 0;
}
Any comment or answer will be appreciated.
 
    